Jeet Kune Do Jerry Poteet Vol.1 Foundation
JKD Body Dynamics: Footwork
- Push Shuffle
- Lateral Footwork
- Pendulum Step
JKD Body Dynamics: Body Structure
- Simplicity
- Economy of Motion
- Longest Weapon to the Nearest Target
Jerry Poteet JKD #2 Dynamics of Hitting
Kicking
- Straight Kick
- Hook Kick
- Target for matched leads:
- Inside knee
- Groin
- Target for un-matched leads:
- Outside knee
- Thigh (sciatic nerve)
- Target for matched leads:
- Side Kick
- The knee points down
- Targets the body:
- Solar plexus
- Shin
- Knee
- Groin
- Inverted Kick / Reverse Hook Kick
- It is delivered like a back fist
- Works well as an initial or surprise attack in close kicking range
- It works well against an unmatched stance
- Observation: Jerry likes to drop the opposite hand creating a counter-balance of opposing forces
- Targets for unmatched stance:
- Knee
- Groin
- Arms (removing the guard)
- Head
- It is delivered like a back fist
- Oblique Kick
- Observation: Jerry likes to drop the same hand creating a counter-balance of opposing forces
- The body shifts over the supporting leg
- Targets the shin
- Double Oblique Kick:
- Drop your foot in place after striking, thus changing stances to kick with the other leg
- This kick can be used to bridge the gap into trapping range
Focus Pads
- Jab to Jab drill with circular footwork
- Take turns leading the drill
Short Arc Concept
- The back fist and hook are curved motions
- An arc can be long or short, but in JKD short arcs are preferred
- Back fist:
- Combo: to clear guard, misdirect high to follow low, or to draw into trapping
- Back fist
- Cross
- Combo: to clear guard, misdirect high to follow low, or to draw into trapping
- Hook:
- It is the change in direction (the return) that gives it the snapping explosion
- Cross to hook drill: start out with a static cross pose, then strike with a hook
Broken Rhythm
- 3 beat rhythm:
- Mix full beats or half beats with a jab, cross, and hook combo to make the rhythm uneven
- Full, full, and full
- Full, half, and half
- Half, half, and full
- Mix full beats or half beats with a jab, cross, and hook combo to make the rhythm uneven
Jeet Kune Do Jerry Poteet Vol.3 Trapping The Nucleus of JKD
Forward Energy Pak Sao
The “Slapping hand” should explode like a punch moving the opponents arm into the their body, thus when used simultaneously with a strike it should feel like a double strike.
- Starting with reference point
- “Slapping hand” to clear the barrier
- It collapses the barrier towards the opponent; not down
- Strike with the reference hand (best done simultaneously with #2)
Dissolving Energy Lap Sao
Best done by pulling the opponent to your hip.
- Starting with reference point
- “Slapping hand” to clear the barrier
- It collapses the barrier towards the opponent; not down
- Strike with the reference hand (best done simultaneously with #2)
- “Grabbing hand” with the reference hand if the pak Sao does not clear the barrier
- Strike with the other hand (best done simultaneously with #4). Be sure that your strike has a stickiness to it–that it sticks or jams the opponent’s free arm.
Springing Energy Jut Sao
- Starting with reference point
- With our reference hand use a “Jerking hand” to clear the barrier
- Strike with your reference hand
Leg Check
When closing the gap you can check your opponent’s lead leg to make it less able to attack and or break the opponent’s structure. To check the leg is to place your foot close to your opponent’s so you can jam your leg into their knee. Your foot should slide into place, and together with forward energy with your hands you will be better positioned to break their structure.
Pak Sao to Pak Sao drill
Be sure to be mindful that the drill doesn’t get too rhythmical
- Starting with reference point
- “Slapping hand” to clear the barrier
- It collapses the barrier towards the opponent; not down
- Strike with the reference hand
- Your partner will Pak Sao your strike, then strike with their reference hand
Front Hand Barriers
You can clear hand barriers using pak sao and lap sao as mentioned above. You can also use a low blow combo:
- Starting with reference point
- “Slapping hand” to clear the barrier
- It collapses the barrier towards the opponent; not down
- Strike with the reference hand (best done simultaneously with #2)
- Your partner’s reference barrier does not clear
- Use your reference hand and strike low
- Your partner blocks low
- Use your reference hand to strike high. This is done with your pak sao hand still on your partner’s arm
Rear Hand Barriers
- Starting with reference point
- “Slapping hand” to clear the barrier
- It collapses the barrier towards the opponent; not down
- Strike with the reference hand (best done simultaneously with #2)
- Your partner use a pak sao with their rear hand
- Bring your reference hand down and trap their other free arm
- Strike with your rear hand
- Starting with reference point
- “Slapping hand” to clear the barrier
- It collapses the barrier towards the opponent; not down
- Strike with the reference hand (best done simultaneously with #2)
- Your partner use a pak sao with their rear hand
- Use your pak sao hand to strike and stick to your partner’s rear arm, then lap sao with the same hand
- Strike with our other hand
Centerline Parry
The traditional model is trap then hit. Jkd’s method is hit, trap, and hit.
Traditional Method
- Starting with reference point
- “Slapping hand” to clear the barrier
- It collapses the barrier towards the opponent; not down
- Strike with the reference hand (best done simultaneously with #2)
- Your partner uses a pak sao with their rear hand
- Use your pak sao and to clear and trap your partner’s pak sao, thus trapping both hands
- Strike with your other hand
JKD Method
- Starting with reference point
- “Slapping hand” to clear the barrier
- It collapses the barrier towards the opponent; not down
- Strike with the reference hand (best done simultaneously with #2)
- Your partner uses a pak sao with their rear hand
- Use your pak sao to strike then clear and trap your partner’s pak sao, thus trapping both hands
- Strike with your other hand
Cutting In
Using your forearms to “cut” into the centerline barriers is a way to stick and control, much like a straight blast that occupies, controls (stick) and rips into the opponent. The wooden dummy is a good tool to use.
Riposte or Counter Attack
- Your lead punch is met with a counter lead in a unmatched stance and you jut sao, then punch
- Your partner uses their lead to reblock, rear hand does a lap sao, then back fists with the other
- You use your rear to pak sao and back fist
Spring Energy Drill
- One partner presents two fists; the other partner hold them
- When the holding partner uses a jut sao, the other partner punches, and the holding partner deflects with a punch. Alternate hands or even the use of triggering both hands simultaneously.
Bong Sao, Lap Sao, and Back Fist Drill
- Similar to Wing Chun’s
Jeet Kune Do Jerry Poteet Vol.4 The 5 Ways of Attack
#1 Single Direct Attack (SDA)
- Finger jab is the longest ranged hand attack
- The cross can be used for SDA, but is usually used with an Attack By Combination (ABC) as a 2nd or 3rd strike
- The lead vertical fist mainly relies on the torque of the waist
- The straight, side, and back kicks are great SDA kicking tools
- With in hand range, the oblique kick is a very effective kicking tool
#2 Attack By Combination (ABC)
Hands
The use of focus pads is integral in using straight, cross, and hooks in broken rhythm combos.
Feet
The use is the same as the hands for straight, hook, inverted, and side kicks. Puts an emphasis on footwork, range, and timing.
Both Hand and Feet
Good practice will necessitate a good pad holder that has good pad communication skills. This will increase footwork, range, and timing skills–and stamina. Also remember to be mindful of non-telegraphing movements. Try to work both short and long range striking.
#3 Attack By Drawing (ABD)
“Drawing” can be thought as a “baiting” or a set up for a good counter shot. To lure an opponent into a committed predictable move, you again an advantage by his opening to counter. You can make use of this strategy for a predictable defensive move, that is if I hit high the opponent’s defense will go high, leaving his body exposed.
One Arm Drill
Use shoulder rolls and one arm parries. Should work with caution. Very much a boxing application.
Parry Drill
Parry each other’s jabs.
Shoulder Roll Drill
Rear hand is under the chin. Looks like the defensive posture of Floyd Mayweather. Using your rear hand for parrying and your lead shoulder for the roll. Great for answer for the cross as you turn at the waist and raise your shoulder.
Cover Drill
Cover by moving inside the punch. Alternate shots between you and your partner. Try to keep the range close.
ABD Drills
- Offensive / Defensive punching roles
- Alternating shots
- Offensive / Defensive kicking roles
- Alternating shots
#4 Progressive Indirect Attack (PIA)
This method is for an opponent that the SDA does not work. It has two components to it:
- Progressive
- Indirect
Progressive is to mean, that (typically) two strikes set up the real offensive strike (indirectly). The purpose is to sell two deceiving attempts to hit–optimally these deceptions sets up a rhythmic pattern that opens up their defense for your real (indirect) attack. Indirect (if you haven’t caught on yet) is the real attack that was “sold” low, but actually was delivered high, or vice versa. The best way to deliver indirectly is by a half beat, thus breaking the rhythm of the progressive attacks.
PIA Drills
Remember to change direction halfway to the mark, or when you can tell you have progressively sold.
- Hands
- Progressive low; Indirectly high
- Progressive high; Indirectly low
- Feet
- Progressive low; Indirectly high
- Progressive high; Indirectly low
- Hands & Feet
- Progressive low; Indirectly high
- Progressive high; Indirectly low
#5 Hand Immobilization Attack (HIA)
This method is about removing defensive barriers by trapping and grabbing. It is primary trained by doing chi sao. You can use all 5 ways of attack in chi sao.
Jeet Kune Do Jerry Poteet Vol.5 Equipment and Supplemental Training
Bamboo Pole
A stick with paper–looks like a flag that you strike while your partner who is holding the flag helps you move.
Focus Pads
Probably the best way to train strikes.
Hanging Paper
A solo version of the Bamboo Pole, though it helps make you fit in and develop some broke rhythm. It is good to strike a variety of things to keep punching from being boring.
Shin Guards
For developing shin kicks–the primary kick of JKD.
Heavy Bag
Good for developing ABC by yourself. Good for developing power, but once punching power is achieved, you become prone to injury training with the heavy bag.
Shin Kick Apparatus
Need to have a couple of springs and some kind of metal thing in the shape of a leg to mount to a wall.
Double Ended Bag
- Single controlled drill
- Single drill
- Jab cross drill
- Jab with a half beat cross drill
- Jab catch drill
- Jab slip drill (good for ABD training)
- Jab duck drill
- Jab parry drill
- Free flow
Wooden Dummy
Good for HIA training.
Doorway Dummy
Has rubber arms instead of wood.
Exercises
- Isometric hitting with a rope
- Isotonic: a bar with rope tied to a spring and base. You hold the bar on your forearms.
- Punching with stretch cords
- Vertical arm curls
- Reverse arm curls
- Wrist roller
- No weight forearm exercises
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